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This material is published under the OGL
Type:Dragon (Water)
Environment:Warm marshes
Organization:Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Rating:Wyrmling 3; very young 4; young 5; juvenile 7; young adult 9; adult 11; mature adult 14; old 16; very old 18; ancient 19; wyrm 20; great wyrm 22
Treasure:Triple standard
Alignment:Always chaotic evil
Advancement:Wyrmling 5–6 HD; very young 8–9 HD; young 11–12 HD; juvenile 14–15 HD; young adult 17–18 HD; adult 20–21 HD; mature adult 23–24 HD; old 26–27 HD; very old 29–30 HD; ancient 32–33 HD; wyrm 35–36 HD; great wyrm 38+ HD
Level Adjustment:Wyrmling +3; very young +3; young +3; juvenile +4; others —
Black Dragons by Age
AgeSizeHit Dice (hp)StrDexConIntWisChaBase Attack/
Grapple
AttackFort SaveRef SaveWill SaveBreath Weapon (DC)Frightful Presence DC
WyrmlingT4d12+4 (30)1110138118+4/–4+6+5+4+42d4 (13)
Very youngS7d12+7 (52)1310138118+7/+4+9+6+5+54d4 (14)
YoungM10d12+20 (85)151015101110+10/+12+9+7+7+76d4 (17)
JuvenileM13d12+26 (110)171015101110+13/+16+16+10+8+88d4 (18)
Young adultL16d12+48 (152)191017121312+16/+24+19+13+10+1110d4 (21)19
AdultL19d12+76 (199)231019121312+19/+29+24+15+11+1212d4 (23)20
Mature adultH22d12+110 (253)271021141514+22/+38+28+18+13+1514d4 (26)23
OldH25d12+125 (287)291021141514+25/+42+32+19+14+1616d4 (27)24
Very oldH28d12+168 (350)311023161716+28/+46+36+22+16+1918d4 (30)27
AncientH31d12+186 (387)331023161716+31/+50+40+23+17+2020d4 (31)28
WyrmG34d12+238 (459)351025181918+34/+58+42+26+19+2322d4 (34)31
Great wyrmG37d12+296 (536)371027202120+37/+62+46+28+20+2524d4 (36)33
Black Dragon Abilities by Age
AgeSpeedInitiativeACSpecial AbilitiesCaster LevelSR
Wyrmling60 ft., fly 100 ft. (average), swim 60 ft.+015 (+2 size,+3 natural), touch 12,
flat-footed 15
Immunity to acid,
water breathing
Very young60 ft., fly 100 ft. (average), swim 60 ft.+017 (+1 size,+6 natural), touch 11,
flat-footed 17
Young60 ft., fly 150 ft. (poor), swim 60 ft.+019 (+9 natural), touch 10,
flat-footed 19
Juvenile60 ft., fly 150 ft. (poor), swim 60 ft.+022 (+12 natural), touch 10,
flat-footed 22
Darkness
Young adult60 ft., fly 150 ft. (poor), swim 60 ft.+024 (–1 size,+15 natural), touch 9,
flat-footed 24
DR 5/magic1st17
Adult60 ft., fly 150 ft. (poor), swim 60 ft.+027 (–1 size,+18 natural), touch 9,
flat-footed 27
Corrupt water3rd18
Mature adult60 ft., fly 150 ft. (poor), swim 60 ft.+029 (–2 size,+21 natural), touch 8,
flat-footed 29
DR 10/magic5th21
Old60 ft., fly 150 ft. (poor), swim 60 ft.+032 (–2 size,+24 natural), touch 8,
flat-footed 32
Plant growth7th22
Very old60 ft., fly 150 ft. (poor), swim 60 ft.+035 (–2 size,+27 natural), touch 8,
flat-footed 35
DR 15/magic9th23
Ancient60 ft., fly 150 ft. (poor), swim 60 ft.+038 (–2 size,+30 natural), touch 8,
flat-footed 38
Insect plague11th25
Wyrm60 ft., fly 200 ft. (clumsy), swim 60 ft+039 (–4 size,+33 natural), touch 6,
flat-footed 39
DR 20/magic13th26
Great wyrm60 ft., fly 200 ft. (clumsy), swim 60 ft.+042 (–4 size,+36 natural), touch 6,
flat-footed 42
Charm reptiles15th28

Black dragon are sometimes known as skull dragons because of their skeletal faces. Adding to the skeletal impression is the gradual deterioration of the hide around the base of the horn and the cheekbones. This deterioration increases with age and does not harm the dragon. On hatching, a black dragon’s scales are thin, small, and glossy. As the dragon ages, they become larger, thicker, and duller, helping it camouflage itself in swamps and marshes.

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Black dragons are especially fond of coins. Older dragons sometimes capture and question humanoids about stockpiles of gold, silver, and platinum coins before killing them.

COMBAT

Black dragons prefer to ambush their targets, using their surroundings as cover. When fighting in heavily forested swamps and marshes, they try to stay in the water or on the ground; trees and leafy canopies limit their aerial maneuverability. When outmatched, a black dragon attempts to fly out of sight, so as not to leave tracks, and hide in a deep pond or bog.

Breath Weapon (Su): A black dragon has one type of breath weapon, a line of acid.

Water Breathing (Ex): A black dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Corrupt Water (Sp): Once per day an adult or older black dragon can stagnate 10 cubic feet of water, making it become still, foul, and unable to support animal life. The ability spoils liquids containing water. Magic items (such as potions) and items in a creature’s possession must succeed on a Will save (DC equal to that of the dragon’s frightful presence) or become fouled. This ability is the equivalent of a 1st-level spell. Its range is equal to that of the dragon’s frightful presence.

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Charm Reptiles (Sp): A great wyrm black dragon can use this ability three times per day. It works as a mass charm spell that affects only reptilian animals. The dragon can communicate with any charmed reptiles as though casting a speak with animals spell. This ability is the equivalent of a 1st-level spell.

Other Spell-Like Abilities: 3/day—darkness (juvenile or older; radius 10 feet per age category), insect plague (ancient or older); 1/day—plant growth (old or older).

Skills:Hide, Move Silently, and Swim are considered class skills for black dragons.

SEE WIKIPEDIA ENTRY:Dragon

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